Tuesday, March 25, 2008

Wasabi Wii mod ordered - soon ready to go

I finally ordered the WASABI mod, soon a review of functions and installation will follow.

I ordered the chip from discoazul.co.uk, they have a very good price compared to the other shops..

STay tuned :)

Monday, March 17, 2008

WASABI - mod the hell out of your Wii!


Wasabi is not your typical Wii drivechip. Apart from all the usual features you'd expect from any good chip (including a working built-in GC audiofix), it sets new standards on many points:
  • It's the first chip that works on all drives, from DMS to latest D2C drives (including GC2-D1A).
  • It's the first D2C compatible chip that is upgradable from DVD.
  • It's the easiest chip to install on D2C: only 9 wires, only 3 of them connected to a pin/via.
  • It's the easiest chip to install on DMS and D2B as well: No need to use a dremel or super-glue with "cut-pin" drives, and there's no pin/via to solder even with the latest D2B boards.
  • It's the first D2C compatible chip that is as clean as DMS/D2B drivechips: full control over the drive's firmware, no physical patching on the lines while the games are running. That means perfect stability, more control, and no stress on the drive's components.
  • Best of all, it's the first chip to include a decent amount of flash memory (128KB) for firmware and data storage.



Did you know that current ISO dumpers are currently missing a few KB of data stored in the barcode (BCA) and lead-in area ? This "extra" data could be read by the console and used to detect chips. SMG and SSBB are the first games to call one of the related drive commands, without interpreting the data yet. We take that as a warning. Thanks to on-board memory, the "extra" data of your whole game collection could be stored on the chip itself if that becomes necessary. The flash memory is also used to store the drivecode and could store patches and Wii/GC binaries in the future.

The first batch of wasabi will be shipped to retailers on the second week of March. Have a look at our product page for more info!

Technical Specifications
  • Direct boot of Wii and Gamecube original, import, and backup discs
  • Supports all chipset versions: DMS, D2A, D2B and D2C (including D1A)
  • Supports all regions, configurable via jumpers
  • Fully upgradable from DVD (no external programmer required)
  • Only 5 wires on DMS, D2A, D2B
  • Only 9 wires on D2C (only 3 of them soldered to pin/via)
  • Very easy installation on "cut-pin" drives
  • On-board flash (128KB)
  • Integrated Audiostreaming fix for GC games
  • Excellent media compatibility (supports DL media)
  • Works with SMG and SSBB
  • Flash recovery mode
  • Two LED for easy installation troubleshooting
  • Full firmware control even on D2C chipset
  • Drivecode symmetry between all chipset versions
  • Compatible with all GC and Wii homebrew programs
  • No extra wires required for region override
  • No external switch required
source

Friday, March 7, 2008

5 Movie Fighting Styles Too Awesome to Actually Exist

Every male, at some point in their life, has watched some kung fu badass beat up a room full of bad guys and said, "I want to learn that!"

Unfortunately, some of the martial arts you've fantasized about don't even exist in the real world. Why? Because they're too awesome. For instance:

Gun Kata (Equilibrium)

This incredibly kick-ass way to kick ass with a dumb-ass name (that's three asses!) first appeared in the movie Equilibrium where Christian Bale uses it to kill pretty much everyone. From there it's shown up in way too many, ridiculously awful fan videos, and a few that are surprisingly cool, inspired some genuine martial artists to do their own choreographed performances of the style, and depending on which rabid fanboys you talk to, may or may not have appeared in director Kurt Wimmer's spiritual sequel/suckfest Ultraviolet.

According to the movie:

"Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically-predictable element. The Gun Kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents, while keeping the defender clear of the statistically-traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120 percent."

Allow us to translate:

"Treats the gun as a total weapon." You can shoot people with your gun and pistol whip them with it.
"Maximum kill zone/damage/number of opponents." You shoot a lot of people.
"Keeps the defender clear." Nobody can touch you.
"Rote mastery of this art." It works entirely on the principle of cool poses.

See it in action:
Allow us to repeat that last part: this martial art works by cool poses. Seriously.

But would it actually work?
In the vast majority of cases where people survive gun fights (note the avoidance of the word "win") they do so not by dodging shots but by taking cover. The concept of "statistically-traditional trajectories of return fire" is laughable. That said ...

There are quite a few martial artists out there who've created something like the gun kata, including former ILF fighter M.A. Sotelo's Juu Kun Do. Or check out this actual karate class, where they're learning the technique. It's best not to show up on live ammo day.

Moq'bara (Star Trek)

Moq'bara, from Star Trek, is the martial art practiced by Klingons everywhere, because while a peaceful society like the Federation will have hundreds of styles ranging from kung fu to boxing, a warrior culture will clearly only have one.

Depending on who's doing the fight choreography that day, it may be a pussyfied version of tai chi, an up close, in-your-face slugfest that favors two-fisted rabbit punches above all else, or could simply be boxing by guys with ridges on their foreheads. Alternatively, it may involve batleths--silly looking "swords" that have actually been examined by Kung Fu Magazine and pronounced a viable weapon.

See it in action:
As we'll see, the best way to learn is a strongly-implied erotic tension with a man who looks like he has a fossilized trilobite stuck to his forehead.

But would it actually work?
Pretty good actually. Being too cheap and/or lazy to invent their own martial art, Star Trek seems to have simply hired whatever fight choreographer was available that day and given him free license provided it was gritty, realistic, and pretty boring. Consequently most Star Trek fight scenes, while incredibly dull, use techniques you could learn at any respectable dojo.

If you really want a chance to use those techniques in the real world, simply approach some drunken redneck and tell him you're not afraid of him, since you know the Klingon martial art of Moq'bara.

Blade Song (Dungeons & Dragons)

If you've ever played Dungeons & Dragons (and if you're a Cracked reader, chances are you have a 14th-level Gnomish Wizard rolled up and ready for play) then you probably came to the same conclusion about the problem with elves that we did: not gay enough. Sure they're tall, thin, and gorgeous--their +2 bonus to Dexterity makes them lithe and agile while they're -2 penalty to Constitution makes them delicate. But they just needed that extra little something.

Thus, some D&D writer invented Blade Song, a fighting style to really emphasize how effeminate elves actually are. Since the rest of the game design team was unable to come up with anything gayer (we're stumped too), it passed into canon. In various D&D settings, Blade Song is created by elves, "who have blended art, swordplay and arcane magic into a harmonious whole."

"In battle, a bladesinger's lithe movements and subtle tactics are beautiful, belying their deadly martial efficiency," or so says Dungeons & Dragons: Complete Warrior. The artist would have us believe a Blade Singer looks something like this:

That's a man, by the way.

See it in action:
Note how the first 30 seconds of any bladesong duel involves hard, catty stares.

We would also like to point out that even in an otherwise kick-ass fight scene, the main purpose of the style seems to be giving each other haircuts.

But would it actually work?
The closest real-life equivalent of the elven warrior we could find was Nong Thoom, a male-to-female transgendered muay-Thai champion. In 1998, at the age of 16, she (at the time "he") defeated a larger, more muscular opponent while wearing make up, then proceeded to kiss him. She then proceeded to fuck up pretty much every prospective rival in the league before going on to start a modeling and acting career.

Since gender identity issues can apparently inspire ass-kicking rage, and since most elven warriors make Nong Thoom look like Staff Sgt. Max Fightmaster, you'd be wise to observe a strict "don't fuck with elves" policy at your local dojo.

Goutetsu-ryu Ansatsuken (Street Fighter games)

Yes, ansatsuken, which may or may not actually translate to "assassin's fist," is the ultra-violent martial art practiced by Ryu and Ken Masters in the Street Fighter series. Ryu and Ken learned the style from Gouken, who'd sworn to create a less violent version of the martial art created by his master Goutetsu, which in video game parlance means you're simply going to add "for peace" to the end of every cut scene dialog as you continue to remove someone's testicles through their anus.

Of course the most useful technique is the hadoken, which allows the fighter to unleash a deadly ball of energy that flies at the opponent at a speed of about 15 miles an hour.

See it in action:

Wait, that doesn't look right ...

But would it actually work?
It's likely that no amount of practice will allow you to hurl fireballs just by crouching, moving towards someone and then punching the air. Still, if you do run across an opponent who's dressed in a gi (with sleeves that appear to have been ripped off in savage fury), it's probably best to steer clear of them.

Gymkata (Gymkata)

In 1985, Olympic gold medalist Kurt Thomas starred in the movie Gymkata. Gymkata, a movie Maxim ranked as the 17th worst movie of all time, was based on the novel The Terrible Game by Dan Tyler Moore, a novel so bad no one has even bothered to make a Wikipedia entry for it.

In the film Thomas plays John Cabot, an Olympic gymnast who combines gymnastics and martial arts to ... fuck it, let's just go to the clip.

See it in action:

As we see, the gymkata expert is deadly on a pommel horse, or any kind of object in his environment set up exactly like a pommel horse. The true gymkata expert will travel with an entourage of assistants who will have a pommel horse kit ready at all times, in case of conflict.

But would it actually work?
Where do we begin? Let's assume, just for a moment, this art actually existed. We're pretty sure it can be defeated by the simple principle of staying the fuck away from pommel horses, or failing that, avoiding such classic battle tactics as charging one at a time into your opponent's spinning, flying legs.

But what if you're in an enclosed space, and the only way out is being blocked by a pommel horse and a spinning gymkata master? Then you can kiss your ass goodbye, unless you happen to know a little gymkata yourself. And, of course, have your own pommel horse.