Saturday, May 3, 2008

If Banner Ads Were Forced To Be Truthful...

Aren't banner ads awesome? Go ahead, click on a few over there. We'll wait.

But, unfortunately, a few bad apples have given the industry a bad name by being just a little misleading in their promises that hot singles and easy money are just a click away. What would banner ads look like in a world where they were required to tell the honest truth? We offered a prize to whoever has the Photoshop skills to show us. The winner is below, but first, the runners-up:


by aroundentropy


by Chab Gassie


by iancheesman


by sprouticus


by AdjectiveNoun


by Logical Penguin


by The Hulk


by anansi


by Johnny Roastbeef


by detroitsmisterx


by evilkumquat


by shakeypapers


by Vincent


by TheAlmightyCoxy


by Rex Taffel


by mnemosyne23


by mac734


by Itchimpo


by LukeMcKinney


by oball


by wanderingsun


by coop


by inyarear


by blemm


by detroitsmisterx


by Allen


by College Binary


by Mauso


by Sanchez


by Chab Gassie


by StillHonest


by Carbonadam


by Inyarear

And the winner is...


source

Sunday, April 13, 2008

WASABI - the red light of dead! FIX!

Ok guys her is the fix for those of you experiencing the Red Light issue with the Wasabi chip...

as of now there are 2 fixes. one the first one involves af capacitor and the other one is a more simple solution. If the one solution doesnt work the other might.


Thanks to Wiinewz members Moda (overlooked the first time), jmlacroix and Frenik we now finally have a WORKABLE solution (work-around) to the Red Light Reset Quirk we've all come to know and love . The fix involves a capacitor (we've used 47uF but playing around with different values might give you better results) between point K and GND on the Wasabi chip. e.



The Second solution: make the clock wire as loong as possible and route it around the board....
I went for the second solution and it worked fine for me.... ( a lot easier..)

Monday, April 7, 2008

Rumor Control : Toy Story 3


After attending the the NEXT no. 5: MINDBLOWERS conference in Aarhus Denmark, one of the key speakers Michael B. Johnson who has performed digital midwifery on blockbusters such as Finding Nemo and The Incredibles and runs the Moving Pictures Group at Pixar Animation Studios told the audience that Toy Story 3 is 2 years from completion. yeaay! :)

Thursday, April 3, 2008

WASABI - the red light of death!!!!


The Wasabi boasted of an impressive repertoire of features, but could they live up to it?

At the moment, no. A lot of people who went for the chip are experiencing that it does not work properly.

http://wiinewz.com/forums/wasabi/67148-wasabi-d2c-red-light-reset-quirk.html

I have personally tried to install 2 of these chips and both times I experienced issues with the drive of the Wii not starting the first time, and the light of the chip staying red, until you reset the Wii a couple of times which is very annoying.
Resetting the chip by connecting the ground wire with the K wire seems to help the chip start. But that is in my opinion a crappy solution because, you need to connect a switch and route it from the drive board and out of the Wii casing so you can access it when you need to.

as of now the Wasabi team has not addressed the problem and time will tell if they ever will and/or there ever will be a solution or not. I fear that the problem not can be resolved with an firmware upgrade but lies within the Wasabi Hardware.

:(

UPDATE ! : follow link to see how to fix wasabi error FIX

Tuesday, March 25, 2008

Wasabi Wii mod ordered - soon ready to go

I finally ordered the WASABI mod, soon a review of functions and installation will follow.

I ordered the chip from discoazul.co.uk, they have a very good price compared to the other shops..

STay tuned :)

Monday, March 17, 2008

WASABI - mod the hell out of your Wii!


Wasabi is not your typical Wii drivechip. Apart from all the usual features you'd expect from any good chip (including a working built-in GC audiofix), it sets new standards on many points:
  • It's the first chip that works on all drives, from DMS to latest D2C drives (including GC2-D1A).
  • It's the first D2C compatible chip that is upgradable from DVD.
  • It's the easiest chip to install on D2C: only 9 wires, only 3 of them connected to a pin/via.
  • It's the easiest chip to install on DMS and D2B as well: No need to use a dremel or super-glue with "cut-pin" drives, and there's no pin/via to solder even with the latest D2B boards.
  • It's the first D2C compatible chip that is as clean as DMS/D2B drivechips: full control over the drive's firmware, no physical patching on the lines while the games are running. That means perfect stability, more control, and no stress on the drive's components.
  • Best of all, it's the first chip to include a decent amount of flash memory (128KB) for firmware and data storage.



Did you know that current ISO dumpers are currently missing a few KB of data stored in the barcode (BCA) and lead-in area ? This "extra" data could be read by the console and used to detect chips. SMG and SSBB are the first games to call one of the related drive commands, without interpreting the data yet. We take that as a warning. Thanks to on-board memory, the "extra" data of your whole game collection could be stored on the chip itself if that becomes necessary. The flash memory is also used to store the drivecode and could store patches and Wii/GC binaries in the future.

The first batch of wasabi will be shipped to retailers on the second week of March. Have a look at our product page for more info!

Technical Specifications
  • Direct boot of Wii and Gamecube original, import, and backup discs
  • Supports all chipset versions: DMS, D2A, D2B and D2C (including D1A)
  • Supports all regions, configurable via jumpers
  • Fully upgradable from DVD (no external programmer required)
  • Only 5 wires on DMS, D2A, D2B
  • Only 9 wires on D2C (only 3 of them soldered to pin/via)
  • Very easy installation on "cut-pin" drives
  • On-board flash (128KB)
  • Integrated Audiostreaming fix for GC games
  • Excellent media compatibility (supports DL media)
  • Works with SMG and SSBB
  • Flash recovery mode
  • Two LED for easy installation troubleshooting
  • Full firmware control even on D2C chipset
  • Drivecode symmetry between all chipset versions
  • Compatible with all GC and Wii homebrew programs
  • No extra wires required for region override
  • No external switch required
source

Friday, March 7, 2008

5 Movie Fighting Styles Too Awesome to Actually Exist

Every male, at some point in their life, has watched some kung fu badass beat up a room full of bad guys and said, "I want to learn that!"

Unfortunately, some of the martial arts you've fantasized about don't even exist in the real world. Why? Because they're too awesome. For instance:

Gun Kata (Equilibrium)

This incredibly kick-ass way to kick ass with a dumb-ass name (that's three asses!) first appeared in the movie Equilibrium where Christian Bale uses it to kill pretty much everyone. From there it's shown up in way too many, ridiculously awful fan videos, and a few that are surprisingly cool, inspired some genuine martial artists to do their own choreographed performances of the style, and depending on which rabid fanboys you talk to, may or may not have appeared in director Kurt Wimmer's spiritual sequel/suckfest Ultraviolet.

According to the movie:

"Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically-predictable element. The Gun Kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents, while keeping the defender clear of the statistically-traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120 percent."

Allow us to translate:

"Treats the gun as a total weapon." You can shoot people with your gun and pistol whip them with it.
"Maximum kill zone/damage/number of opponents." You shoot a lot of people.
"Keeps the defender clear." Nobody can touch you.
"Rote mastery of this art." It works entirely on the principle of cool poses.

See it in action:
Allow us to repeat that last part: this martial art works by cool poses. Seriously.

But would it actually work?
In the vast majority of cases where people survive gun fights (note the avoidance of the word "win") they do so not by dodging shots but by taking cover. The concept of "statistically-traditional trajectories of return fire" is laughable. That said ...

There are quite a few martial artists out there who've created something like the gun kata, including former ILF fighter M.A. Sotelo's Juu Kun Do. Or check out this actual karate class, where they're learning the technique. It's best not to show up on live ammo day.

Moq'bara (Star Trek)

Moq'bara, from Star Trek, is the martial art practiced by Klingons everywhere, because while a peaceful society like the Federation will have hundreds of styles ranging from kung fu to boxing, a warrior culture will clearly only have one.

Depending on who's doing the fight choreography that day, it may be a pussyfied version of tai chi, an up close, in-your-face slugfest that favors two-fisted rabbit punches above all else, or could simply be boxing by guys with ridges on their foreheads. Alternatively, it may involve batleths--silly looking "swords" that have actually been examined by Kung Fu Magazine and pronounced a viable weapon.

See it in action:
As we'll see, the best way to learn is a strongly-implied erotic tension with a man who looks like he has a fossilized trilobite stuck to his forehead.

But would it actually work?
Pretty good actually. Being too cheap and/or lazy to invent their own martial art, Star Trek seems to have simply hired whatever fight choreographer was available that day and given him free license provided it was gritty, realistic, and pretty boring. Consequently most Star Trek fight scenes, while incredibly dull, use techniques you could learn at any respectable dojo.

If you really want a chance to use those techniques in the real world, simply approach some drunken redneck and tell him you're not afraid of him, since you know the Klingon martial art of Moq'bara.

Blade Song (Dungeons & Dragons)

If you've ever played Dungeons & Dragons (and if you're a Cracked reader, chances are you have a 14th-level Gnomish Wizard rolled up and ready for play) then you probably came to the same conclusion about the problem with elves that we did: not gay enough. Sure they're tall, thin, and gorgeous--their +2 bonus to Dexterity makes them lithe and agile while they're -2 penalty to Constitution makes them delicate. But they just needed that extra little something.

Thus, some D&D writer invented Blade Song, a fighting style to really emphasize how effeminate elves actually are. Since the rest of the game design team was unable to come up with anything gayer (we're stumped too), it passed into canon. In various D&D settings, Blade Song is created by elves, "who have blended art, swordplay and arcane magic into a harmonious whole."

"In battle, a bladesinger's lithe movements and subtle tactics are beautiful, belying their deadly martial efficiency," or so says Dungeons & Dragons: Complete Warrior. The artist would have us believe a Blade Singer looks something like this:

That's a man, by the way.

See it in action:
Note how the first 30 seconds of any bladesong duel involves hard, catty stares.

We would also like to point out that even in an otherwise kick-ass fight scene, the main purpose of the style seems to be giving each other haircuts.

But would it actually work?
The closest real-life equivalent of the elven warrior we could find was Nong Thoom, a male-to-female transgendered muay-Thai champion. In 1998, at the age of 16, she (at the time "he") defeated a larger, more muscular opponent while wearing make up, then proceeded to kiss him. She then proceeded to fuck up pretty much every prospective rival in the league before going on to start a modeling and acting career.

Since gender identity issues can apparently inspire ass-kicking rage, and since most elven warriors make Nong Thoom look like Staff Sgt. Max Fightmaster, you'd be wise to observe a strict "don't fuck with elves" policy at your local dojo.

Goutetsu-ryu Ansatsuken (Street Fighter games)

Yes, ansatsuken, which may or may not actually translate to "assassin's fist," is the ultra-violent martial art practiced by Ryu and Ken Masters in the Street Fighter series. Ryu and Ken learned the style from Gouken, who'd sworn to create a less violent version of the martial art created by his master Goutetsu, which in video game parlance means you're simply going to add "for peace" to the end of every cut scene dialog as you continue to remove someone's testicles through their anus.

Of course the most useful technique is the hadoken, which allows the fighter to unleash a deadly ball of energy that flies at the opponent at a speed of about 15 miles an hour.

See it in action:

Wait, that doesn't look right ...

But would it actually work?
It's likely that no amount of practice will allow you to hurl fireballs just by crouching, moving towards someone and then punching the air. Still, if you do run across an opponent who's dressed in a gi (with sleeves that appear to have been ripped off in savage fury), it's probably best to steer clear of them.

Gymkata (Gymkata)

In 1985, Olympic gold medalist Kurt Thomas starred in the movie Gymkata. Gymkata, a movie Maxim ranked as the 17th worst movie of all time, was based on the novel The Terrible Game by Dan Tyler Moore, a novel so bad no one has even bothered to make a Wikipedia entry for it.

In the film Thomas plays John Cabot, an Olympic gymnast who combines gymnastics and martial arts to ... fuck it, let's just go to the clip.

See it in action:

As we see, the gymkata expert is deadly on a pommel horse, or any kind of object in his environment set up exactly like a pommel horse. The true gymkata expert will travel with an entourage of assistants who will have a pommel horse kit ready at all times, in case of conflict.

But would it actually work?
Where do we begin? Let's assume, just for a moment, this art actually existed. We're pretty sure it can be defeated by the simple principle of staying the fuck away from pommel horses, or failing that, avoiding such classic battle tactics as charging one at a time into your opponent's spinning, flying legs.

But what if you're in an enclosed space, and the only way out is being blocked by a pommel horse and a spinning gymkata master? Then you can kiss your ass goodbye, unless you happen to know a little gymkata yourself. And, of course, have your own pommel horse.

Tuesday, February 19, 2008

The 15 Most Annoying Video Game Characters (From Otherwise Great Games)

In video games, just like life, there's a certain percentage of people who just need a good punching. The percentage may even be higher in video games, if that's possible.

What makes the offenders on this list even worse is that they reared their ugly heads in what are otherwise some of the best games ever made, making the whole experience just a little worse each time.

#15.
Baby Mario from Yoshi's Island

This is an infant version of everyone's favorite plumber who must be protected by Yoshi (that is, you). If the two of them get separated, may God have mercy on your eardrums.

Why he annoyed us:
Did you know that human beings are biologically programmed to find a baby's crying unpleasant? If you answered 'yes', congratulations, you're smarter than Nintendo.

Every time Baby Mario is separated from Yoshi, he bawls his lungs out, releasing one of the most ear-piercing sound effects in video game history. While the relentless crying does prompt the player to urgently recover Baby Mario, it comes at a great price: their sanity. Thanks to him, the mute button quickly becomes an integral part of this gameplay experience.

#14.
Miles "Tails" Prower from Sonic the Hedgehog 2

Sonic 2 introduces us to Tails, a sidekick who wants to help Sonic save the world. Unfortunately, his ambitions far surpass his abilities.

Why he annoyed us:
On one hand, Tails is a cute, lovable fox. But on the other hand, Tails is good for exactly nothing. Unable to keep up with Sonic's momentum, playing as Tails in the co-op mode is basically a constant struggle to keep the character on-screen.

The computer-controlled version of Tails is no better. Try playing a special stage with Tails as your computer partner and he becomes the digitalized version of every bumbling sidekick in TV sitcom history, crashing into bombs at will. During regular gameplay, when he's not busy dying, Tails has also been known to prematurely activate crumbling platforms and elevators. Worst of all, deep down inside he believes he's helping the entire time, which makes it almost impossible to hate him.

Almost.

#13.
Slippy Toad from Star Fox 64

This toad pilot and mechanical genius is a valued member of the Star Fox team. That is, until he opens his mouth, engages in combat, or pretty much does anything.

Why he annoyed us:
You'd think that a toad flying a jet fighter in space would be nothing short of awesome. You'd be wrong. During every mission, Slippy quickly makes himself the most hated member of the Star Fox team by using his high-pitched voice to shout random, useless advice. During combat, his idea of dogfighting seems to be getting trapped by the enemy and bugging Fox to save him.

We're assured during the game that his mechanical expertise makes him invaluable, which must be the only reason he isn't blown out of the sky by friendly fire five seconds after takeoff.

#12.
Ashley Graham from Resident Evil 4

Resident Evil 4 sends you off to rescue Ashley, the president's daughter. Once you find her, keeping her alive becomes a tedious, full-time job for the rest of the game.

Why she annoyed us:
When will game developers learn that no one enjoys protecting the weak and defenseless? Or even worse, controlling them?

Like Resident Evil 2's Sherry Birkin before her, Ashley's special abilities include being difficult, slowing you down, and making the game less fun. It gets to the point that when Ashley gets recaptured, it's like a weight has been lifted. You can go back to slaughtering mutated Spanish villagers unencumbered. The whole second half of the game revolves around saving Ashley from a parasite implanted in her body that would turn her into an inhuman horror. How many of us were hoping the parasite would take over so we would have an excuse to bombard her with incendiary grenades?

#11.
Raiden from Metal Gear Solid 2: Sons of Liberty

This tactical espionage agent is pretty much the main character in Metal Gear Solid 2, and is not Solid Snake. Not even close.

Why he annoyed us:
Mainly, because he prevents us from playing as the ultra-cool Snake. Instead, we're "treated" to hours upon hours of controlling the effeminate, whiny Raiden. We've never been employed in the spy business, but according to all the research we didn't do, it's industry policy that girly men like this aren't given jobs.

Raiden's unwelcome presence makes him a constant, persistent eyesore. Let us re-emphasize that Metal Gear Solid 2 is still a great game. But Raiden did something we had previously thought impossible: he took the fun out of sneaking up on people and breaking their necks.

#10.
Natalya from Goldeneye

James Bond must protect this computer programmer who once worked on the deadly GoldenEye satellite that has been hijacked by terrorists. Her expertise was essential in stopping it from attacking London, which means every bad guy in the game is going to try to shoot her while you, as Bond, must throw yourself in front of their bullets.

Why she annoyed us:
"Ok Natalya, here's the deal. I'll kill all the bad guys and complete the mission objectives. All you have to do is not die and under no circumstances should you step in front of me while I'm shooting. If you get the urge to fire your revolver or type on a keyboard with closed-fists, go right ahead. Just don't die. Think you can handle that?"

No she can't. If James Bond is licensed to kill, Natalya must be licensed to die. She, like the aforementioned Ashley Graham, was born with a rare genetic disorder that disables her instinct for self-preservation.

Natalya also reinforces a double-standard. It's ok for her to ruin James Bond's missions by dying unexpectedly, or bitch at him for icing Boris, her scumbag computer programmer friend. But should we suddenly feel the need to turn on her and unload two RCP-90 clips into her skull, it's considered "wrong" and "misogynist" and "pathological".

#9.
John Madden from the Madden Football Series

This former NFL coach and color commentator has been a mainstay on one of the most popular series of video games of all time. Since the mid-90's when technology allowed for voice announcers, John's job has been to provide insight into the game as it's played.

Why he annoyed us:
Just like his real-life counterpart, the virtual John Madden is always prepared to state the obvious. If a defender knocks someone on their ass, Madden will be quick to point out that a big hit was delivered. If a receiver burns the secondary for a touchdown, Madden will cunningly observe that the player is, in fact, quick.

The only difference here is that video game Madden plays Captain Obvious in a much more repetitive manner than he does in real life. For example, one can only listen to Madden calling a nice play "big time football" so many times per game before fantasizing about Solid Snake creeping up behind him and snapping his neck.

Madden barely makes an appearance in the newest edition of the game, so maybe after more than a decade of annoying gamers, somebody at EA finally turned off his microphone and hoped he wouldn't notice.

#8.
Navi from Legend of Zelda: Ocarina of Time

In Ocarina of Time, Navi is Link's fairy companion on his quest to save Hyrule. She shows how much she cares for Link by constantly pestering him like a nagging, clingy spouse.

Why she annoyed us:
Anyone who has ever played this game should remember constantly hearing a tiny little voice saying:

"Hey!...Hey!...Listen!...Hey!...Watch out!...Hey!..."

SHUT THE FUCK UP! I'm trying to have an adventure here. God damn.

#7.
Tingle from Legend of Zelda: Majora's Mask

This eccentric little man sells you maps, making it easier to find your way through the world. Oh, and he wears a spandex fairy costume.

Why he annoyed us:
Yes, the Zelda series makes its second appearance. Are we being too hard on Nintendo on this list? It's no coincidence; they have a terrible habit of including characters and themes in their games that are cringe-worthy for anyone over the age of 12... yet the same games are also some of the best ever made and impossible to resist for a dedicated gamer. It's a cruel, cruel trap.

As for Tingle, we're all for character development in games but it may never be fully understood why this simple map maker had to be fleshed out as a 35 year old weirdo obsessed with fulfilling his fairy fantasy. Sure, as Link we're also wearing green tights, but at least we've got a sword, dammit.

This guy seems to have been genetically bred in a lab as a walking irritant. Everything he does rubs us the wrong way (Tingle ends every single convesation with the magic words "Kooloo-Limpah") and there's no avoiding him, because he's got the maps. What's worse, Nintendo continued to bring him back in future installments of the series.

It is a cruel irony that we could barely make it down one hallway of Goldeneye without accidentally killing Natalya, yet no amount of vicious blows by Link's sword will bring down Tingle. He's lucky, too, because as soon a we had that last map we'd put his head on a pike.

#6.
Daxter from Jak and Daxter

This is Jak's half-otter, half-weasel companion who makes a long quest seem longer by interjecting bad humor into it.

Why he annoyed us:
Daxter reminds us of that one friend who is always cracking jokes, but isn't any good at it. In the case of our friend, we try to force a polite laugh, as not to lower his self esteem any more than it already is.

Daxter, however, is not our friend, leaving us no choice but to hate his very soul. Further sealing his fate, he constantly complains about how the player is playing the game. This is the kind of back-seat gaming we wouldn't tolerate from Navi the magical fairy up there, we're sure as hell not going to take it from this talking rodent.

#5.
Mr. Resetti from Animal Crossing

This is the hot-tempered mole who stresses the importance of saving your game just a little too much.

Why he annoyed us:
Much like an activist with nothing better to do, Mr. Resetti travels around berating those who quit their game without saving. If you ever reset or turn off this game without saving, if we may borrow a line from Full Metal Jacket, you will be in a world of shit. The next time you attempt to play, Mr. Resetti shows up to punish you by forcing you to scroll through endless screens of boring text. There are no exceptions to this policy.

Even if you had to quickly turn off the system in order to drive your grandmother to the hospital, you will still be chewed out. If he happens to be particularly upset with you, he'll even make you type out an apology using a mediocre and outdated letter entry system. Okay, it's funny the first couple of times. But after that, Nintendo just needs to realize we're busy people, always getting paged to go tend to some emergency. We can't be stopping to save your stupid game every time, Grandma's spleen is bleeding.

#4.
The Cops from Road Rash

In real life, we appreciate the cops. We don't want to live in a lawless wasteland (well, not all the time anyway). But in the world of video games, they serve primarily as a means to obstruct your fun.

Why they annoyed us:
When playing this game, all you're trying to do is participate in an innocent little illegal motorcycle street race, while maybe hitting your opponents with chains. The "fuzz", as they are referred to, insist on busting your ass at every opportunity. They have also clearly been bribed, as they never attempt to arrest your opponents, many of which, according to their bios, actually have an established criminal history.

As if these officers weren't already diabolical enough, they often have the foresight to park themselves roughly two-hundred yards in front of double-parked cars at the end of blind 90-degree turns, so that when you inevitably crash, you slide right into them. We ask you, who's committing the crime here?

The system, man. That's who.

#3.
Waluigi from Mario Tennis

For some reason all of the heroes and villains of the Mario universe gather to play a game of tennis. Waluigi is Wario's teammate, which is also his sole purpose for existing.

Why he annoyed us:
When they were developing Mario Tennis, Wario needed a doubles partner. So they chose between two alternatives: Either dig into the Mario archives and bring back another classic villain, like they did with Birdo and Shy Guy, or put 'Wa' in front of 'Luigi' and create the biggest piece of shit character of all time. Sadly, they chose the latter and the abomination known as Waluigi was born.

Sure, maybe the concept of an evil counterpart to Luigi actually had potential at some point, like maybe if they didn't just take the Luigi model, turn it purple, then stretch him out and give him a mustache like a silent film-era villain. It also doesn't help that you're debuting him in a damned tennis game. Seriously, if this is the first time we've seen him, how do we know he's evil? Because of his backhand?

#2.
Every Racer that uses Comeback A.I., from Countless Racing Games

At some point race game designers realized we stopped playing the games as soon as we got good enough to win the races. So how to keep the game competitive years later? Why, by giving the opposing racers magically-enhanced speed, which means no matter how well you drive, they will always be right up your ass.

Why they annoyed us:
When we own the fastest racer on the track, are the most skilled driver, and sit in first place for minutes on end, we expect to build an ever-widening lead en route to a dominant victory, thus giving us that self-esteem boost we so desperately need.

However, racers who use comeback A.I. don't like it when you feel good about yourself. Making people angry and depressed is the highlight of their day. Whenever you move into first place, they gain an impossible speed burst (or, in Mario Kart, actually teleport ahead) to stay right behind you and wait for you to make the slightest mistake. Hit a pothole two seconds before the finish line, and these guys will sweep around you to claim the checkered flag.

Never mind that you just shaved a whole minute off the time it took you to win the race before, and that you've spent weeks honing your driving skills and upgrading your car. It's like a practical joke the system is playing on you, and you keep falling for it over and over again.

#1.
The Dog from Duck Hunt

It's a hunting dog who is proficient in retrieving ducks and laughing at you.

Why he annoyed us:
This dog, despite not even having a name, has truly earned his title as the single most hated character in video game history. For millions of kids, he was the very first video game character they ever saw, and it was their very first experience with having an inanimate computer mock their failure.

You could shoot a hundred ducks in a row, but as soon as you miss one, this motherfucker would be laughing at you like you shit your pants. This canine is not man's best friend. To him, you're his bitch, to be mocked for his enjoyment. If real dogs did this, they'd be extinct by now. Mankind would have made sure of it.

These same people, who cried watching Old Yeller as a kid, found themselves shooting mercilessly at this animated, snickering dog, to no avail. So congratulations, Laughing Duck Hunt Dog. You were the first landmark annoying video game character, and for two decades you have held tightly onto that crown.

source