Tuesday, July 31, 2007

Amsterdam Fashion Week! PSP is the new black!

well, psp got thinner! thats what models do!

New Xbox 360 Elite’s Have Added Heat Sink


In an effort to boost stability, Microsoft has been putting in an additional heat sink on the graphics chip of refurbished Xbox 360’s as of late. Now, that added heat sink is in all new Xbox 360 Elite models being shipped. Ben Heck, modder extrordonaire, took apart his newly purchased Elite to find the change.

This is good news for people thinking about buying an Xbox 360 right now, as the stability problems have been widely publicized.

I’m going to take Ben’s word on this one. I’m not about to void the warranty on my Elite and see if I have the new heat sinks.

source loot ninja

Terrorists planning attacks on Second Life?


Just weeks before, a group of terrorists flew a helicopter into the Nissan building, creating an inferno that left two dead. Then a group of armed militants forced their way into an American Apparel clothing store and shot several customers before planting a bomb outside a Reebok store.

This terror campaign, which has been waged during the past six months, has left a trail of dead and injured, and caused hundreds of thousands of dollars' damage. The terrorists belong to a militant group bent on overthrowing the government. But they will never be arrested or charged for their crimes because they have committed them away from the reach of the world's law enforcement agencies, in the virtual world known as Second Life.

Second Life, or SL as it is known to devotees, is an online reality game. It was launched in 2003 by California-based Linden Labs but it did not come to prominence until last year, when corporations including Sony, IBM, Nissan and the ABC bought islands and began marketing to visitors.

In SL people create their own characters, known as avatars, and live an alternative life, buying goods, real estate and living in a community of more than eight million people from across the world. They go about their lives, attending concerts and seminars, building businesses and socialising.

On the darker side, there are also weapons armouries in SL where people can get access to guns, including automatic weapons and AK47s. Searches of the SL website show there are three jihadi terrorists registered and two elite jihadist terrorist groups.

Once these groups take up residence in SL, it is easy to start spreading propaganda, recruiting and instructing like minds on how to start terrorist cells and carry out jihad.

One radical group, called Second Life Liberation Army, has been responsible for some computer-coded atomic bombings of virtual world stores in the past six months.

On screen these blasts look like an explosion of hazy white balls as buildings explode, landscapes are razed and residents are wounded or killed.

With the game taking such a sinister turn, terrorism experts are warning that SL attacks have ramifications for the real world. Just as September 11 terrorists practised flying planes on simulators in preparation for their deadly assault on US buildings, law enforcement agencies believe some of those behind the Second Life attacks are home-grown Australian jihadists who are rehearsing for strikes against real targets.

Terrorist organisations al-Qaeda and Jemaah Islamiah traditionally sent potential jihadists to train in military camps in Pakistan, Afghanistan and Southeast Asia. But due to increased surveillance and intelligence-gathering, they are swapping some military training to online camps to evade detection and avoid prosecution.

Rohan Gunaratna, author of Inside al-Qaeda, says it is a new phenomena that, until now, has not been openly discussed outside the intelligence community.

But he says security agencies are extremely concerned about what home-grown terrorists are up to in cyberspace. He believes the dismantling and disruption of military training camps in Afghanistan and Pakistan after September 11 forced terrorists to turn to the virtual world.

"They are rehearsing their operations in Second Life because they don't have the opportunity to rehearse in the real world," Gunaratna says. "And unless governments improve their technical capabilities on a par with the terrorists' access to globalisation tools like the internet and Second Life, they will not be able to monitor what is happening in the terrorist world."

Kevin Zuccato, head of the Australian High Tech Crime Centre in Canberra, says terrorists can gain training in games such as World of Warcraft in a simulated environment, using weapons that are identical to real-world armaments.

Zuccato told an Australian Security Industry Association conference in Sydney that people intent on evil no longer had to travel to the target they wanted to attack to carry out reconnaissance. He said they could use virtual worlds to create an exact replica and rehearse an entire attack online, including monitoring the response and ramifications.

"We need to start thinking about living, working and protecting two worlds and two realities," he says.

Intelligence analyst Roderick Jones, who is investigating the potential use of the games by terrorists, says SL could easily become a terror classroom.

Mr Jones says streaming video can be uploaded into SL and a scenario can easily be constructed whereby an experienced bomb-maker could demonstrate how to assemble bombs using his avatar to answer questions as he plays the video.

The bomb-maker and his students could be spread across the world, using instant language translation tools to communicate.

"Just as real-life companies such as Toyota test their products in SL, so could terrorists construct virtual representations of targets they wish to attack in order to examine the potential target's vulnerabilities and reaction to attack," Jones says.

One of the most useful tools available is theability to transfer SL money between avatars, funds that can then be translated into real currency.

Intelligence and law enforcement agencies in the US and Australia are so concerned they have established their own reality world games in a bid to gain the same experiences as the virtual terrorists.

Community representatives are relied on to report suspicious or inappropriate behaviour to the owners or the SL authorities, just as in the real world.

source news au

Monday, July 30, 2007

Feature: The 10 Worst-Selling Consoles of All Time

10. Dreamcast

Released in the fall of 1998 in Japan and a year later in the US, the Dreamcast was Sega's fifth and final video game system. The much beloved console launched years ahead of the competition but ultimately struggled to shed the negative reputation it had gained during the Saturn, Sega 32X, and Sega CD days. As a result, casual gamers and jaded third-party developers doubted Sega's ability to deliver. Despite a much celebrated game library, the Dreamcast only sold 10.6 million units during its short, three-year lifespan.

Key games: Soul Calibur, Seaman, Crazy Taxi



9. TurboGrafx-16

The TurboGrafx-16 was released in 1989 in North America and was largely considered a success in Japan. But the console never caught on in the US for two reasons: 1) Nintendo's anti-competitive (now illegal) practices prevented Japanese developers from making games for both the TG16 and NES; and 2) poor localization. NEC successfully promoted the system in Japan using advertising in big cities only. When a similar strategy was implemented in the much larger and more diverse North America, a lack of public awareness resulted in smaller communities leaving NEC unable to compete. By 1991, the TurboGrafx-16 was all but dead and would go on to sell a total of 10 million units worldwide with only 2.5 million sold in the States.

Key games: Bonk's Adventure, Splatterhouse



8. Saturn

The Sega Saturn was released in the US several months before the PlayStation in 1995, but like the Dreamcast that would later follow, it failed to last more than 3 years on the market. The console's high $399 price put the sting on gamer wallets, and a complex multi-processor hardware architecture hindered game development leaving Saturn with relatively few good games. As a result, the more technogically forgiving PlayStation enjoyed a high influx of games to become the clear best-selling system of that generation. The "stillborn" Saturn would sell only 9.5 million units worldwide.

Key games: NIGHTS, Virtua Fighter, Daytona USA



7. Sega CD

Compact Disc was all the rage in the early 90s when Sega released their first Genesis add-on that played 16-bit full-motion video games. The problem was threefold: the device was expensive at $299, it arrived late in the 16-bit life cycle, and it didn't do much (if anything) to enhance the gameplay experience. Granted, the attachment delivered the greatest Sonic game of all time (Sonic CD), but everything else under whelmed and the system sold only 6 million units in its short-lived life. Worse still, Sega CD marked the first of several Sega systems that saw very poor support; something that devalued the once-popular Sega brand in the eyes of consumers, and something that would ultimately lead to the company's demise as a hardware maker.

Key games: Sonic CD, Night Trap, Earthworm Jim



6. 3DO

The 3DO Interactive Multiplayer was the first legitimate 32-bit console to hit retail. Engineered by EA founder Trip Hawkins, the system was released in September 1993 by Panasonic. Despite its highly promoted launch, unprecedented power, and attractive development terms, the machine flopped because 3DO was unable to convince consumers to pay an exorbitant $700 price tag (and you thought the PS3 was expensive!). Interestingly enough, the 3DO was one of the first machines to be marketed as a "high-end audio-visual system" in addition to being a game console. Add that to the over-saturated console market of the mid-90s, and the EA-backed system would sell little more than 2 million units (note: the Wikipedia entry claims 6 million, a figure we couldn't verify).

Key games: Road Rash, The Horde



5. Virtual Boy

Not quite a portable, definitely not a handheld, Nintendo released the Virtual Boy a few months after Sega's Saturn in the summer of 1995 (a bad time for hardware launches). Priced at a pricey $180 dollars, the red monochrome system was met with a lukewarm reception despite its pseudo-3D graphics and continued price drops. Nintendo rushed the Virtual Boy to market in light of longer-than-expected N64 delays resulting in a poor selection of games and third-party support. Hence, only 770,000 units were ever sold, and the Virtual Boy was discontinued after just one year. It would be Nintendo's only commercial hardware flop but at the additional expense of losing the creator of the venerable Game Boy line and Metroid franchise. That man Gunpei Yokoi who also designed the Virtual Boy, was kindly asked to leave after the debacle.

Key games: None, really



4. CD-i

If there was one machine that didn't know what it was, it was Philip's CD-i. Released in 1991 and heavily promoted via infomercials, the system was similar to the Sega CD in that it played 16-bit video CDs but was marketed as an all encompassing "interactive" player that included educational software, music, and self-improvement titles in addition to a limited number of video games. The arrival of cheaper, more powerful consoles in the mid 90s effectively sealed its fate, but miraculously, Philips life-supported the system until 1998 when it was finally discontinued. The CD-i would only sell a paltry 570,000 units.

Key games: Zelda: The Wand of Gannon, Dragon's Lair, Myst



3. Atari Jaguar

The Jaguar was Atari's last-ditch effort to deliver a financially successful video game console. The system was released in November 1993 as a 64-bit machine when in reality it was a 32-bit system (only the graphics card had 64-bit capabilities). Launching at a $250 price point, Jaguar was marketed under the slogan "Do the Math." Let's take Atari up on that mathematical challenge: Atari's final console sold a measly 250,000 units in just over a year on the market. Sure the system had the ultra-cool Tempest 2000, but just about every other game was garbage. Is it a coincidence that the number three console on our list had the worst game controller ever invented by man? We think not.

Key games: Aliens vs. Predator, Tempest 2000, Iron Soldier



2. Sega 32X

The 32X was the epitome of Sega's hardware failure. Launched in November 1994, this second Genesis add-on left gamers even more confused in light of the previously released Sega CD. Just how many 16-bit attachments did one need? All in all, if you were one of the unlucky souls who completely bought into Sega's add-on frenzy, you would have spent a whopping $650 dollars for something that weighed about us much as a small dog. The real problem, however, was that Sega of America (which developed the 32X) had no idea the Saturn was being developed in Japan until it was too late. As a result, the 32X was half-heartily supported for only a few months selling an unthinkably low 200,000 units.

Key games: Virtua Racing Deluxe, Knuckles Chaotix, Doom



1. Apple Pippen

Apple and successful Japanese toy maker Bandai teamed up in 1995 to deliver a next-gen video game console and their lack of experience showed. The system launched at a pricey $599, making it more expensive albeit less powerful than the competition (kinda hard to sell something on that value proposition). The platform failed to gain any traction, had an appallingly limited roster of games, and only sold 42,000 units before being discontinued in 1997. Combine its ridiculously low sales in addition to making PC World's "Worst Tech Products of All-time," and the Pippin easily tops our list of the most under-performing, high-profile consoles ever.

Key games: none

source gamepro

Feature: The 10 Worst-Selling Handhelds of All Time

10. Game Gear (11 million sold)
Sega released the Game Gear in North America in 1991 for what was then a hefty $150 asking price. The machine was basically a portable Master System with a larger color pallet for slightly better-looking graphics. Unlike the Game Boy, the Game Gear rocked the landscape holding position, making it less cramped for human beings with two hands to hold. And even though the Game Gear could be considered a success, its bulky frame, relative high price, constant consumption of AA batteries, and a lack of appealing games ultimately kept Sega from releasing a true successor.


9. Nokia N-Gage (3 million sold)
Nokia launched the first 3D-enabled handheld gaming device in October of 2003 just prior to the release of the Nintendo DS and PlayStation Portable. The N-Gage was an extremely versatile cell phone that included wireless multiplayer and a built-in MP3/video player. Unfortunately, it under whelmed as a game system. Its high launch price of $299 and lack of enticing games are commonly cited for its early demise, not to mention the system's abhorrent, clunky, and widely mocked "taco" design. Gamers actually had to remove the battery to insert a game, and the 12-digit keypad doubling as command buttons would even make the Jaguar controller blush.


8. GBA Micro (2.5 million sold)
While beloved by many and heralded by some as the best of three GBA models, the Micro has been the lone commercial failure in Nintendo's expansive portable portfolio. First introduced at E3 2005 along with the unveiling of the Wii, the Micro was geared towards the few "image conscious" Game Boy owners in existence. While the screen set a new standard in brightness, even outshining the PSP, the Micro didn't support original Game Boy games like the SP did, and it forced gamers to upgrade to pesky adaptors not compatible with previous GBA hardware. Even Nintendo admitted the Micro's defeat saying "we failed to explain its unique value to consumers."


7. Neo-Geo Pocket (2 million sold)
Neo Geo released their first handheld, the Pocket, in late 1998. Due to lower than expected sales, the company quickly discontinued the monochrome version in favor of a 16-bit colored one released in 1999 across Japan, North America, and Europe at a retail price of $69. The portable initially sold well due to its attractive price, good battery life, and surprisingly strong line up of first-party games. Ultimately, however, a lack of third-party support, its cost-cutting cardboard box, and the impending threat of Nintendo's Game Boy Advance left Neo Geo with no choice but to gracefully bow out of the hardware business altogether as its home and arcade platforms had already shriveled up.


6. NEC Turbo Express (1.5 million sold)
The Turbo Express was the first ever handheld to play actual home console games some five years before the Sega Nomad could do the same for Sega Genesis games. It was a commensurate Turbo Grafx-16 if you will. While the most technologically advanced portable of its time, the Turbo Express was plagued with problems since first launching in 1990. The system was originally priced at an unheard of $349, could drain six AA batteries in less than 20 minutes, and a large number of units were shipped missing display pixels. Factor in NEC's disastrous marketing, and the oft labeled Rolls Royce of handhelds was quietly discontinued around the same time as NEC's Turbo Duo




5. Sega Nomad
(1 million sold)
The Sega Nomad was the second portable to allow mobile play of home console games. In its case, the device played both Genesis and Mega Drive cartridges. Sega launched the handheld in October 1995 for $180 in Japan and North America only. It featured a Genesis controller port on the bottom of the system for two-player games, and strangely, it supported an external out to TV so a second person could watch on the Nomad's smaller screen (Why not peep the larger TV?). Released at a time when 3D graphics were standard, the Nomad suffered an early death due to its poor timing, inadequate marketing, and dismal 2-hour battery life.


4. Atari Lynx (fewer than 500k sold)
Released in 1989, the Atari Lynx was the first commercially available color handheld to market. It featured a backlit display, a switchable ambidextrous layout by turning the unit upside down, local networking of up to 17 other systems, and it was the first system to support sprite zooming for pseudo-3D graphics. Though available in the US for five lackluster years, the rarely owned Lynx never caught on due to its high $189 launch price, poor distribution, limited 3 hour battery life, cumbersome design, and some of the worst games this side of the Pacific. Atari dropped the Lynx like a bag of dirt in 1994 to focus on the soon-to-fail Jaguar.


3. Game.com (fewer than 300k sold)
The Game.com (pronounced "game com") was released by Tiger Electronics in September 1997. It was the first system to use a touchscreen and stylus, first to provide internet access, and it was squarely aimed at an older audience with its PDA-style features. The touch screen lacked precision, however, due to its low sensor resolution and lack of a backlight. Furthermore, Game.com suffered from some of the worst game advertising in history; an insulting midget spokesman claimed "It plays more games than you idiots have brain cells," referring to the very gamers he was trying to sell to. Ironically, it only had a total of 20 games. Idiots!


2. Tapwave Zodiac (fewer than 200k sold)
The Tapwave Zodiac was another touch-screen handheld released shortly before the Nintendo DS in 2004. Despite its robust feature set including Microsoft Office support, MP3 and video playback, and an internet browser, the gamer-aiming system clearly lacked Nintendo's portable pixie dust as it did little right. The system was largely doomed at its birth being that Palm-base devices were already on their way out. More detrimental, however, was that Tapwave had zero experience in gaming, not to mention a piss-poor marketing budget to go up against both Nintendo and Sony. A year later, it was "game over" for the Zodiac as Tapwave declared bankruptcy.


1. Gizmondo (fewer than 25k sold)
Oh, the Gizmondo! Where to begin with this Euro trash? For the sake of time let's just summarize the mediocrity. The handheld was released in 2005 with two versions; a $400 ad-free unit and a $229 ad-supported unit. Only eight of the 14 planned games were ever released because the Gizmondo was never about launching a viable gaming machine; rather it was a front for company president Stefan Eriksson to sucker (ahem, bully) investors for money, throw a year long party, spend exorbitant amounts of cash, and bifurcate Ferrari Enzos in southern California before getting arrested for Swedish mob ties then going bankrupt a year later. Utter incompetence. Top handheld failure.

source gamepro

New study finds that violent video games can be healthy for kids

A new study published in the Journal of Adolescent Health has found that playing violent video games does not lead to violent behavior in teens. Researchers looked at more than 1,200 seventh and eight graders who played video games regularly. "We found that most boys 12-14 years old are playing mature-rated video games, so this idea that 'M' rated games cause shootings or major violence just doesn't hold water," said Cheryl Olson SC.D., Massachusetts General Hospital. The study also found that violent video games can help teens deal with their emotions like stress and anger. "We don't know whether playing to get anger out is a good thing or a bad thing for any individual child, but we suspect that it might be healthy for a lot of kids," said Olson.
Moreover, Olson says playing video games is also a social activity. They're more likely to play with a group of friends in the same room or over the Internet. This stereotype of a solitary violent gamer up in his room wasn't born out, at least in our study," she said. Researchers say parents should be aware of the games their children play and limit their use by keeping the consoles and computers out of the bedroom. The final message to parents about video games and their kids: "It's not going to ruin them, they're not going to go out and pick up a gun. Violent video game play is typical and normal for kids nowadays. That doesn't mean that parents have to like it, but they shouldn't panic about it," said Olson.


source gamerush

Sunday, July 29, 2007

Top 10 Reasons PSN will be Xbox LIVE’s Equal or Superior


1. Playstation HOME. Home offers a rich avatar graphical interface for player interaction, activities, and trophies. Oh and can’t forget the posh apartments.

2. Downloadable retro Playstation content (i.e. PS1 games).

3. FREE, FREE, FREE! The PSN is completely free unlike Xbox LIVE.

3. Introduced downloadable multitasking/background downloading.

4. Integrated web browser with the PSN store set up similarly for a layout that most internet gamers are familiar with. PSN thereby branches out from its own system to the world wide web (gosh, that’s so 1995).

5. Future integration of Video On Demand, Music on Demand, Singstar.

6. Easier and cheaper access to the network for Wi-fiers. All PS3s come standard with wireless capability, whereas it costs $99 for a 360 (yes I shelled out the cash for my xbox)

7. Folding@Home. Using the power of the PS3 and the PSN users can contribute to the understanding and possible cure of diseases such as cancer, diabetes, and MS. Come on, PSN should win hands down for this humanitarian effort.

8. Frequent firmware updates. Some might gawk at frequency and like only the large chunky and infrequent updates from MSoft. But the slow yet steady addition of new bits and bobs is fun.

9. PSN has already accomplished much of what LIVE has done/has in 9 months. LIVE has existed for nearly 5 years (circa 2002).

10. Free. Oh wait I already said that… oh well, it’s a biggy.

source gamingmirror

The Most Synonymous Of All Dinosaurs


source

Saturday, July 28, 2007

The Dark Knight (2008)

pictures from the upcoming sequel to Batman Returns. "The Dark Knight". This time Joker is at play!








source ign

Friday, July 27, 2007

WAR - featuring Jet Li and Jason Statham



After his partner Tom Wynne (Terry Chen) and family are killed apparently by the infamous and elusive assassin Rogue (Jet Li), FBI agent Jack Crawford (Jason Statham) becomes obsessed with revenge as his world unravels into a vortex of guilt and betrayal. Rogue eventually resurfaces to settle a score of his own, setting off a bloody crime war between Asian mob rivals Chang (John Lone) of the Triad's and Yakuza boss Shiro (Ryo Ishibashi). When Jack and Rogue finally come face to face, the ultimate truth of their pasts will be revealed.

coming on august 24th

Wednesday, July 25, 2007

Reinforced Rumors for the Second Generation Zune

The rumors involving plans to release a second generation Zune (with codenames like Scorpio and Draco) have been making their way around the Web since the beginning of the year. A Microsoft representative has commented on the approaches that will be taken to expand on their digital audio player.

Additional styles sizes and price points are being considered, indicating that Microsoft is not content with their current share provided by the sole Zune model. Support for features such as video and podcasting are being built to match the offers supplied by competing players, but differentiating features (notably the Zune’s characteristic wireless features) will still retain focus. Reassurance as also given that the Zune will move to overseas markets in time, with adapted qualities to suit it.

We remain speculating on the details of Microsoft’s plans, and no specific dates have been announced yet, but an update can be expected to take place before the end of the year.

source ABI

Tuesday, July 24, 2007

Samsung P520, an Iphone killer?



Samsung will be releasing a series of new phones in Europe -- one of which will bear more than a passing resemblance to the iPhone, according to the preview site for a French event. The P520 (shown) is dominated almost exclusively by a 2.6-inch touchscreen that will share the same design as the smart F700 or its smaller cousin the F520 and includes a distinctly black front with chrome trim similar to the Apple device; the home button is replaced with call and answer buttons. The smaller dimensions will make it thinner at 8.9mm (0.35 inches). Some features will also be similar but advanced compared to the iPhone, according to Samsung's details. The P520 should support EDGE and Wi-Fi but will add unlicensed mobile access for carriers that want to support seamless bridging between cellular and VoIP calls; the camera will depend on Samsung's most recent 3-megapixel sensor. Built-in storage is only measured at 50MB but is backed by a microSD slot for at least 2GB of extra media and contacts.

The release date and price for the phone are unknown, though a fall launch is probable. Its use of tri-band, 900MHz/1800MHz/1900MHz GSM, however, suggests that the device will only be available to carriers in Europe and may extend to Asia.

At least two other, more traditional phones will accompany the P520, Samsung adds. The P260 and L600 switch to simpler 2-megapixel cameras and a keypad interface; either also plays mp3 songs and MP4 videos stored on microSD, including through wireless headphone over Bluetooth. The P260 follows convention with a black shape and physical buttons but adds Wi-Fi access, while the L600 is aimed at fashion-conscious women with a purple shell and touch-sensitive buttons. Either should release near the timeframe for the P520 and are also meant first for Europe.

source Electronista

Vista use grows as Mac OS X stays flat



According to Net Applications, in June Windows Vista accounted for 4.52% of all systems that browsed the Web, up from January's 0.18%. Vista has grown its usage share each month since its release to consumers Jan. 30, hitting 0.93% in February, 2.04% in March, 3.02% in April and 3.74% in May. Apple Inc.'s Mac OS X, meanwhile, accounted for 6.22% in January and hit its high point of 6.46% in May, but it slipped back to 6% in June.

If Vista's uptake trend continues, it should pass Mac OS X in Web usage share by the end of August.

Shifts from the Mac OS X running on older PowerPC processors to the edition running on Intel CPUs have been constant, but according to Net Applications' data, the computer maker is not making new Mac converts. In January, for example, the PowerPC version of Mac OS X was reported by 4.34% of the machines Net Applications tracked, while the Intel version accounted for just 1.88%. June's numbers showed that the PowerPC edition of the operating system still held the lead, but the gap had narrowed considerably: Older versions were pegged at 3.52% and Intel editions at 2.48%.

Likewise, Vista's increases have come at the expense of Windows XP and Windows 2000, both of which have dropped in usage since January. Windows XP, for instance, accounted for 85.02% of all machines that month but was down to 81.94% in June. Windows overall total has remained flat, ranging between 90.01% and 90.46% through the first six months of the year.

Net Applications' 6% share for Mac OS X jibes with recent IDC sales estimates, which put Apple's portion at 5.6% of all personal computer sales in the U.S. during the second quarter.

Apple's next major upgrade to Mac OS X, dubbed Leopard, is scheduled to ship in October.

source computerworld

Monday, July 23, 2007

Library Quality Enhancement

Rumours are saying that LQE is introducing are groundbraking library product to challenge the current library systems. With B&O inspired Designs and echological components LQE is shure to be a heavy contender in the field!

Spy pics will be posted soon!

Thursday, July 19, 2007

Wednesday, July 18, 2007

New IMac in August!?

Apple's next iMac revision is currently tracking for release in August, sources say. The iMac, which will be based on similar internals as the recent MacBook Pro revision, will sport a brushed aluminum enclosure and will measure just two inches thick.

The elegant new enclosure will somewhat resemble the current white iMac but is said to feature a shorter space below the actual display, where most of the internals are housed.

As previously reported, the upcoming iMac revision will debut only in 20- and 24-inch varieties, with the 17-inch model set to disappear. Speeds will top out at 2.4GHz, the current high-end for Intel's new Santa Rosa platform.
source Think Secret

Dell M1330 meant to take share from MacBooks?

Dell's just-released XPS M1330 is likely built to counter the MacBook, according to sources within Taiwan's notebook building industry. The Texas-based Windows PC maker is said to have chosen the 13.3-inch widescreen format in part as a response to Apple's mainstream notebook, which has helped the latter's notebook sales climb well above the industry average. The introduction of more energy-efficient Core 2 Duo chips may also have simplified Dell's choice by allowing the same level of performance as a larger system without the power consumption issues, the reports say.

The new XPS is notable for including options that the MacBook currently lacks, such as options for a thinner and more efficient LED-backlit display as well as dedicated GeForce 8400M graphics.

source Macnn

Best Laptop ever!

Now thats what i call Ultra Portable!

Dell XPS M1330


As one of the thinnest and lightest notebooks in its class, the XPS M1330 is a truly portable notebook. With optional LED display which uses 32 tiny, white LEDs for a super bright, super skinny screen. Projected weight starting at just under 4 pounds (1.8 kg) and featuring next-gen technologies like optional embedded mobile broadband, slot load optical drive, HDMI connection, Biometric Fingerprint Security, the XPS M1330 is the last word in leading edge high tech.

The Specs (maxed out!)

Intel® CoreTM 2 Duo Processor T7500 (2.2GHz,4M L2 Cache,800MHz FSB)

Genuine Windows Vista™ Ultimate

Up to 4GB shared Dual Channel3 667MHz DDR2 SDRAM.
NVIDIA GeForceTM Go 8400M GS with 128MB dedicated DDR3 graphics memory
LED - backlit 13.3" UltraSharpTM WXGA display with TrueLifeTM (available with 0.3 MP camera)
Up to 200GB4 configured with 7200 RPM SATA hard drive.
Integrated Slot-Load DVD+/-RW Drive

Weight: Starting at 3.97 lbs (1.8 kg)
Width: 31.8cm
Height: 2.31cm – 3.38cm
Depth: 23.8cm


2 USB 2.0 compliant 4-pin connectors
IEEE 1394a
RJ45 Ethernet port (10/100)
Video: VGA
Video: HDMI
ExpressCard 54 mm slot
8-in-1 removable memory card reader
Audio jacks: Stereo in & headphone/speaker out (x2) dual digital array mics




Source Dell

Update!

I've added a poll so you readers can vote on which console you think is the best. The "Fellow Bloggers" has also been updated giving you some usefull links.

- taleboblen

Saturday, July 14, 2007

PSP lite 64mb Ram upgrade!

0okm has revealed a number of great facts regarding the new PSP Slim and they are as follows but most noticably it is to ship with a TA-085 PCB motherboard and will receive a RAM upgrade so it will have 64MB of RAM instead of just 32MB. Good news for homebrew emulator's!

source Ookm

More PSP Slim/Lite pics!

Spot the difference!


source Maxconsole

The Xbox 360 controller for Playstation 2?!?!?


Well i'm confused....

source maxconsole

Friday, July 13, 2007

PSP slim at E3!

Price "drop" on Ps3 in Scandinavia!


Well its not an actual price drop but more a added bang for the buck offer. The Price is still the same but they added an extra controller an 2 games, Motostorm and Resistance Fall of Man.....

Ps3 + 2 controller + 2 games = 4.999 kroner (925.83 dollars) still a spicy meatball

The new Beosound 6 portable mp3 player


Beosound 6 Portable Mp3 Player Product Specifications
Expected Specs Dimensions: 3.5" x 1.7" x 0.5"
Screen: 1.8" 64k color LCD
Playable format(s): MP3 (320kbps), WMA (256kbps)
Battery life: 24 hrs.
Storage: 4GB built-in flash memory
FM / Voice: None Line-in recording? No
The player will also be accompanied by a leather case and the company's A8 earphones, and will retail for around £400 ($812 US).
source beoworld

Thursday, July 12, 2007

PSP Slim/Lite RAM upgrade!


It is rumored that the new and improved PSP wil have more ram to make the games load faster.

The PSP redesign will be available in September in Piano Black and Ice Silver. A PSP Entertainment Pack will include the Ice Silver version, Daxter, the UMD Family Guy collection, a 1GB memory stick, and will put gamers back $199.

source IGN

Here is the new PSP slim/Lite!

New features:
Lighter than original (slimmer profile)
UMD drawer less complex
Wi-Fi switch moved
TV-output
no more InfraRed

Wednesday, July 11, 2007

No price drop on the Ps3 in Scandinavia....


Following the statement from Sony USA and Sony Australia of a Ps3 price drop, Mette Buhl from Nordic Film (the distributer of Ps3 in Scandinavia) is stating that there will be no price drop in Denmark..... "The console competition is not as cutthroath in Denmark as in the USA, the ps3 is actually selling very well here".


In comparison the Ps3 is priced at:

US 499 dollars (2.726 danish kroners) in the US

DK 5.000 kroner (918 dollars) in Denmark


I'm gonna move to the states :(


Source: epn

Monday, July 9, 2007

Playstation 3 price drop!

SCEA corporate video: President & CEO Jack Tretton announces the availability of a new 80GB PS3, and a price drop for the 60GB PS3. (will this affect the European market?)


Saturday, July 7, 2007

Nu på engelsk/ Now in English

Taleboblen vil for fremtiden være på engelsk.

From now on Taleboblen will be written in English. If there are any request of earlier post being in English then post a comment and i will translate it.